This week has been all over the place. I’ve been working on alot of small things such as new HP bars for all entities. Only displaying the HP bars when necessary i.e settlers hp bar down in the jungle should not be displayed when the camera is above. I also added a simple lever so that the player can order the elevator to go up and down. There is one lever placed down in the jungle and one on top of the island.
I’ve also implemented a magnet to our settlers. The magnets purpose is to ease the process of collecting resources. Example: When a settler hits wood with his axe, the logs comes flying out and land on the ground. Instead of having the player pick each one up individually we have this magnet so that the settler can just run close to the resources on the ground. It works like a vacuum cleaner.
I’ve implemented flying resources to our UI. When a settler picks up resources via the magenet 2D sprites of the resources flies from the settlers position to the settlers inventory. This also happens when a settlers deposits resources to their base storage. The resources fly from the inventory to the storage inventory.
I’ve also added alert notifications when a settler gets damaged so that you are aware if a settler gets damaged if its not on your screen. I’ve also added some small hotkeys such as
SHIFT + Leftclick to select multiple settlers.
Lastly, I’ve implemented a new GUI compared to the last one. The biggest difference is that all the settlers in your colony are visible at all times. Each settler is displayed with a name. If a settler is selected more info will be displayed about the settler such as HP, inventory and equipment.